I have a tendency to build big bases. Unfortunately, I also happen to put different farms and machinery very far away inside the bases. This tends to become a problem for moving around the items; I could make hundred-block cables, but having so many tile entities could cause lag and it would be expensive anyway. I could also use ender chests; unfortunately, those can be expensive (especially in expert packs) and would require either filtering at every input and output or a ton of different channels. I could even use something like a quantum entangloporter if I want all the problems of ender chests, only worse. Maybe teleporting minecart rails are the answer? But when all tech mods have failed, the surprising answer is… blood magic. Not the intuitive go-to item router, I know. But that mod, for only some basic resources and a bit of demon will, offers what I consider to be the best item transfer system in all of modded minecraft.
Now, what is this magical item called and how can I immediately start using it everywhere, you may ask? Well, it’s a bit more complicated than simply throwing down an item conduit, and in small cases it may not be the best solution. But to get started with it, there are two things you need other than the nodes themselves: a master routing node and a node router. The master routing node is the heart of your system; it has no GUI, but all nodes must be connected to it (either directly or through other nodes) to work. The node router is how you connect nodes. Right click or shift+right click on a node to store its location, then do the same on another to connect the two.
Now, it may seem like a long process so far, and it does take a little bit of setup to get started. But there’s only one step left: actually connecting your inventories to the node network. For that, there are two types of nodes: input and output. The input node inputs items from inventories, and the output node outputs items to them. If you place an input node next to a chest and an output node next to another and connect them both to a master routing node, then the items from the chest with the input node will move to the chest with the output node.
Now, you may notice that the nodes have a GUI. And that is very important for them, because without the ability to filter them or keep them from using every inventory around them, they wouldn’t be very useful and you would need master nodes left and right. The GUI fixes all that. First, you want to select the side of the node that you want to configure. This can be done using the letters on the right; U for up, D for down, E for east, etc. Once your side is selected, you’ll see a 3 by 3 grid for filtering items. To actually use it, though, you’ll need to put one of the filters from blood magic in the slot farthest to the left. There are a few filters, but their names and tooltips are mostly self explanatory. The only one to mention is the fluid filter. Nodes without a fluid filter will always transfer items, but with one of those you can transfer fluids completely wirelessly as well. Along with filtering, there are limit and priority settings as well. The limit setting simply limits the amount an item that the node will send to an inventory. The priority setting puts one inventory at a higher priority than others, of course; however, it’s the opposite of normal priority systems - 0 is the highest priority, not the lowest.
A few notes:
- I have personally had trouble with the nodes on servers. For now, they work best in singleplayer.
- The connections the nodes make with solid blocks are purely visual and have nothing to do with their function.
- Left clicking on an item in a filter will select it, not remove it. Shift+left click removes items from the filter.
Thank you for reading!